![]() ![]() Avatar and World requests must go in green pinned posts.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) My last option is wiping out my whole pc getting rid of all the files for steam VR so it can reboot its self. Ive tried reinstalling Playspace mover, OVR Advanced settings, and 00vrinputemulator multiple times and nothing. My steam VR version is 1.14.16 and I cant get it updating 1.15.2 either. Be 18 or older to participate in the subreddit. I cant seem to get my playspace mover working.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Go ahead and snap that to 90-degree increments relative to the capture volume if you want. Please read the full Subreddit Rules for more detail And if you really want to improve the system, it would be great to have an option in steam that says, 'Always orient VR games in the direction the player is facing when the game starts.' Just like when the dashboard comes up. Any help would be appreciated.The VRChat Sub stands against extortionate API prices. If I do need full body, is there a way to tweak it so that this would be semi-functional? I'm not a very techy software-heavy guy, and it was tough enough getting Playspace to work. I can't find anything on the internet confirming this, but it would be really unfortunate if that was the case because I don't want to spend an extra $350 on it. I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. After a year of being deskie, I will finally lvl up and become a questie/PCVR. ![]() Like seen in the picture (this is a fullbody functional avatar btw). It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat. Universe Sandbox includes the desktop version and a VR mode with support for HTC Vive. So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Or move the Earth farther from the Sun and freeze the entire planet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |